I came across an interesting article by game designer Tim Lang, which I soon found was only one of his many blog posts offering tips on how to succeed in the game design industry. This particular post was about “5 Ways Game Designers Communicate.” Here’s a little background on Tim:
Tim Lang has been on the game design scene since 1997, and has worked on the Might and Magic series of games, as well as the Medal of Honor series. Currently working as the Lead Game Designer for Spin Master Studio, Tim also provides his professional, insider insight by contributing posts to game design websites such as www.gamasutra.com, it’s sister site www.gamecareerguide.com, and many others.
What I found inviting about Tim’s numerous posts, including “5 Ways Game Designers Communicate,” is that you can tell he generally cares about the development of the game design community. He shares his professional advice to other designers, particularly newcomers to the industry, based on his professional experience.
In his October 2008 blog, Tim starts by stating “great ideas are useless without great communication.” In other words, great ideas are plentiful- it’s how the idea is executed that really matters. Successful execution is obtained through good communication between designers and development team members; and ultimately, to the audience. Here are Tim’s five ways game designers communicate:
As you probably noticed, the five items above start with the most commonly used and easily accessible communication tool, and move towards the most intricate and specific tool that takes specific skills. Each steps moves the designer and development team closer to making a concept “come to life”. I think Tim has a lot of good insight that will help me in 670 and beyond.
The full article can be found at http://gamecareerguide.com/features/634/5_ways_game_designers_.php