Archive for November, 2004

Nov
29
Filed Under (Uncategorized) by on November 29, 2004

Interesting article in the New York Times about the ascendance of games “where no one loses.” The article focuses on the creators of Cranium, as an example of a highly successful independent game in which social cohesion and fun are more important than having one player defeat the others. However, the author notes that some [...]

Nov
28
Filed Under (Uncategorized) by on November 28, 2004

What greater gift could one ask for than an elevated state of consciousness? In these cantankerous time, who wouldn’t want a dose of transcendental bliss? Since no one has time for a stint in a Tibetan monastery while holding down a job, the marketplace has responded with The Journey to Wild Divine: “the first ‘inner-active’ [...]

Nov
25
Filed Under (Uncategorized) by on November 25, 2004

Here’s a game that is harder than it looks. My score was 5.4 seconds. I don’t know what that means, but I’m feeling sorta good about it. There’s an explanation, and a research paper.

Nov
16
Filed Under (Uncategorized) by on November 16, 2004

Isn’t designing an egame fun? Well, if not, it will be in a week or two. Do you think you’d like to do it for a living? You might want to read the inside dope published here, and in the blogs she links to.

Nov
09
Filed Under (Uncategorized) by on November 9, 2004

Serious Games is a project that explores uses for games and simulations for the managers and leaders who face challenges in the public sector. Their initiative addresses training issues in a wide variety of fields, such as education, law, the military, health, and public policy. The Serious Games Summit was held last month in Washington, [...]

Nov
09
Filed Under (Uncategorized) by on November 9, 2004

Would you like to watch the process of game development unfold in real time? Visit the uDevGames Official Website, where voting by the public begins today. There are 32 entries this year, all for Mac, and the site links to blogs maintained by the developers themselves. Among the entries: ShineBug! – Collect bubbles of moonshine [...]

Nov
05
Filed Under (Uncategorized) by on November 5, 2004

Well, here’s a pretty good depiction of my idea of Hell: “Hello Kitty World will allow thousands of players to live and participate in Hello Kitty’s magical and cute online world. You will be able to roam the streets of Kitty Kingdom, XO Federation, and Melody-land. Enjoy the beautiful landscape and architecture of Puroland or [...]